![]() ![]() This is slightly less balanced but your players have no core skill for either ball handling or blocking either. The final option to perhaps consider is to really load up on rerolls. An alternative option if you want to get that the fourth Bloater as soon as possible, would be to drop one of the Pestigors back down to a Rotter and bank 45k. If that does happen you can make a judgement call as to which player to hire next. You also have a clear purchasing path unless any injuries or deaths happen to your more important players. You unfortunately have to drop down to three Bloaters to do so, but it also means you have one less player on the pitch without Regeneration. All Pestigor Nurgle Quantityįor the second time we can come up with a starting roster that wasn’t affordable before, those NAF employees sometimes appear to know what they are doing! As Pestigors are the main engine around which the rest of the team plays, having all four means you aren’t going to be as vulnerable to losing one compared to other options. I would probably look at adding a third Pestigor before even considering adding a Rotspawn, though the Rotspawn does have it’s uses against both bashing and agile teams. ![]() I think this is a more practical way to start the team whilst still also starting all four Bloaters. Dropping the Rotspawn from the start not only lets you afford another reroll but if you add that tiny amount that was left in the bank you can just about afford to get a second Pestigor. This roster wasn’t affordable before but it looks like someone in the NAF players association did some player price analysis in favour of Nurgle teams. As well as the potential low agility issue, this team is very slow. You also only have two rerolls which I don’t like at the best of times with average agility players handling the ball. If you lose the Pestigor then you’re probably going to struggle a fair amount. Before the Rotters could also do some ball handling reasonably well but now the opposing team has one priority target to go after. The glaring weakness which the single player who has anywhere near somewhat decent agility. This roster is overall 10k cheaper than it was before which you can bank or get some Dedicated Fans. If you’re playing Nurgle then there has to be a lot of appeal in taking all the strongest players who come with the Foul Appearance and Disturbing Presence skills. QTYĭisturbing Presence, Foul Appearance, Plague Ridden, Regenerationĭisturbing Presence, Foul Appearance, Loner (4+), Mighty Blow (+1), Plague Ridden, Really Stupid, Regeneration, Tentacles The change to the way injury rolls work has helped a bit but I would just look at them as cheap roster filler to let you afford the more expensive options. The Rotters are basically just expendable tackle zones now and the lack of Regeneration, no access to a team Apothecary and the fact they have Decay means they have a limited lifespan. The Bloaters are also great to have from the start due to having both Foul Appearance and Disturbing Presence. If you load up on them then you’re not going to be able to start all the expensive and slow to skill up Bloaters. The Pestigors have perhaps become even more important than before as they are your only average at best players. You still have the problem of a lack of the core starting skills (Block, Dodge, etc.) You have expensive rerolls which can make the team hard to play. The Rotters also became less agile which hurts the team at lower levels. However both the Pestigors and the Rotter Linemen have had a price drop. ![]() The Bloaters (previously called Warriors) have gone up slightly in price. Nurgle have had a mixture of positive and negative tweaks to your starting roster choices. ![]()
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